Sony has decided to cancel two live-service PlayStation games that were in development at its in-house studios, Bend Studio and Bluepoint Games. While the exact reasons remain unclear, the company has reassured that the studios remain operational and safe. The cancellations highlight an adjustment in Sony’s approach to live-service gaming, raising questions about its long-term strategy in the competitive gaming market.
Vero’s thoughts on the news:
This decision reflects Sony’s hesitation to fully embrace the live-service model, a trend currently dominating the gaming industry. While it’s prudent for Sony to focus on quality over quantity, the cancellation of these projects raises eyebrows regarding their internal workflows and evaluation processes. Developers may have invested countless hours building architecture and features that never materialized, which is a critical inefficiency in project management. It’s an opportunity for Sony to streamline its pre-production and feasibility assessment phases moving forward. Additionally, this could have been a missed opportunity to experiment with innovative monetization patterns or hybrid gameplay models.
Source: Sony cancels 2 more live-service games, including a reported God of War spinoff – Polygon
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