Ubisoft is set to release Assassin’s Creed Shadows in March, and one of the game’s most significant design changes is a move away from extensive map icon guidance towards deeper player-driven exploration. This decision emphasizes discovery and immersion, aiming to give players a sense of organic progression rather than relying on heavily signposted paths. Ubisoft’s shift reflects an evolving approach to open-world design, encouraging players to explore on their own terms and fostering greater engagement with the game’s environment.
Vero’s thoughts on the news:
This decision is an exciting step towards more immersive and rewarding gameplay. Reducing map icon ‘hand-holding’ can put a stronger emphasis on world-building and player agency. As games increasingly strive to replicate the feeling of true exploration, this philosophy shifts the focus to creative problem-solving and strategic discovery, making for a richer experience. However, its success hinges on how well the game supports players with subtle environmental cues and intuitive design to ensure they’re never left feeling lost or frustrated. If executed correctly, it could significantly innovate how open-world games are experienced.
Source: Ubisoft says Assassin’s Creed Shadows will have less map icon ‘hand-holding’, more player-driven exploration – Eurogamer
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