As the release date for Monster Hunter Wilds approaches on February 28, Capcom has announced plans to revisit and potentially lower the game’s GPU requirements. The confirmation, originating from the German Monster Hunter community, aligns with efforts to make the game more accessible to a wider audience, balancing performance efficiency against graphical fidelity.
Vero’s thoughts on the news:
Capcom’s decision to address GPU requirements reflects a commendable commitment to accessibility in gaming. With increasingly demanding PC hardware benchmarks, such optimizations broaden the player base without compromising the overall experience. This move could also set a precedent for future developers, showing that user-centric optimization leads to better community engagement and stronger loyalty.
Source: Monster Hunter Wilds Dev Capcom Is Trying to Tame Beastly PC Requirements – IGN
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