PlayStation aimed to have 12 first-party live service games by 2026, intending for these games to generate substantial revenue. However, the journey has been challenging, spotlighting an area where Xbox is succeeding in comparison.
Vero’s thoughts on the news:
The difficulties PlayStation faces with live service games highlight the significant role of robust backend infrastructure and user-centric design, which Xbox seems to have mastered. PlayStation’s struggle underlines the importance of creating stable, engaging, and scalable platforms that cater to modern gamers’ evolving needs.
Source: PlayStation’s live service mishaps spotlight the one area Xbox is undeniably dominating its rival – Windows Central
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