Sony Scales Back: Live-Service Gaming Plans Hit a Snag

Sony has canceled two live-service games under development at Bend Studio and Bluepoint Games. The decision was confirmed by the company, which emphasizes that the two studios remain operational and unaffected by these project terminations. The move sparks discussions about the challenges of developing live-service games and their risks in an evolving market.

Vero’s thoughts on the news:
The decision to cancel two live-service games highlights Sony’s selective approach to the increasingly competitive live-service market. The high churn rate of games in this genre poses serious challenges, including maintaining long-term player engagement and ensuring market relevance amidst heavy competition. From a technology perspective, live-service games require robust backend infrastructure and continuous updates, both of which come with significant demands. It may be a wise strategy for Sony to focus on fewer, high-quality titles rather than stretching resources thin on projects that might not meet audience expectations.

Source: Sony cancels 2 more live-service games, including a reported God of War spinoff – Polygon
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