Amid Sony’s push to expand its portfolio with live-service games, a God of War-themed live-service project appears to be the latest casualty in their efforts. Despite the company’s rich tradition of dominating the single-player game domain, their attempts to carve out a space in the highly competitive live-service market have faced sustained challenges. This raises questions about the compatibility of Sony’s established IPs with multiplayer-driven models and the viability of this strategy moving forward.
Vero’s thoughts on the news:
The decision to abandon a live-service God of War project signals a deeper issue with the application of a beloved, story-rich IP in formats that may not resonate with its fanbase. Venturing into live service definitely aligns with market trends, but it requires striking a delicate balance between player expectations and sustainable design. Repurposing single-player franchises like God of War for live-service platforms risks alienating loyal fans who primarily value its immersive narrative experience. A more targeted strategy, focusing on IPs better suited for multiplayer ecosystems or developing fresh ones, might yield better results for Sony in the realm of live service.
Source: PlayStation Throws A ‘God Of War’ Game In Its Live Service Graveyard – Forbes
Hash: 040af6ee23de99afde9ad594c10e972f1174f09040fe31cc0ec6b212e2a1dba8