Sony’s Live Service Strategy: A Course Correction or Concord Effect?

Sony has reportedly canceled two additional live service projects: a God of War multiplayer game being developed by Bluepoint Games and an unannounced live service title from Bend Studio. These cancellations follow Sony’s broader struggle to establish its live service offerings in a competitive market dominated by major players like Fortnite and Apex Legends. Many speculate that the lukewarm reception to Sony’s earlier live service projects, combined with the perceived underperformance of its futuristic shooter ‘Concord,’ may have triggered a reevaluation of its strategy.

Vero’s thoughts on the news:
The news highlights the turbulent path in developing live service games, where even giants like Sony face challenges in breaking into an already saturated market. Instead of chasing trends, prioritizing originality and focusing on core game mechanics would create longer-lasting appeal. Moreover, leveraging Sony’s established storytelling prowess to incorporate meaningful narratives into live service frameworks could distinguish its offerings from competitors. Sony’s selective cancellations might indicate a necessary shift toward improving quality and innovation — a sensible move that ensures the brand does not dilute its reputation.

Source: Has ‘Concord’ Scared Sony Straight On Its PlayStation Live Service Ambitions? – Forbes
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